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000100_owner-lightwave-l _Wed Aug 3 00:31:32 1994.msg
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Received: by mail3.netcom.com (8.6.8.1/Netcom) id XAA08898; Tue, 2 Aug 1994 23:27:55 -0700
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Date: Wed, 3 Aug 1994 01:21:35 -0500 (CDT)
From: Aranka Szocs <Aranka@MBnet.MB.CA>
Subject: Re: PixPro2 now shipping
To: lightwave-l@netcom.com
Cc: lightwave-l@netcom.com
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On Tue, 2 Aug 1994, Jim McCabe wrote:
> After hearing about the release of Pixel 3D 2.0, I'm curious about the results
> others have gotten with the previous version of Pixel. I bought a copy over
> a year ago, and after many, many hours of experimenting, consulting with
> tech support, and talking to users, I never was able to achieve what I
> consider professional results when attempting to convert a bitmap image to
> 3D object. It seemed that to really clean up the image enough to make the
> resulting 3D object look as sharp and clean as, say, a text object obtained
> with the Logotron macro in LW (using the supplied LW fonts) it required a
> LOT of meticulous work in DPaint or the like. Even with a very sharp source
> image, and after after selectively applying the individual smoothing options
> on various parts of the image, the resulting image always had visible
> jaggies. Am I expecting too much, or just not doing it right ?
>
I have been making 'flying' logos for a few years now, and I know that no
matter how clean your 2D scan/picture is, there will be some need to
manipulate the converted faces. I am a perfectionist, so approximated
curves of converting softwares won't do. I either do my own tracing with
Aladdin 4D, and then converting the VideoScape format face, then
extruding, or use ProDraw to do a decent trace with its own Trace,
resulting in b-splines which I can later modify and perfect.
Hope this helps.
Aranka